// ------
// @Nirvana Toolkit
// description: AB分包用，如果要分包则继承其实现自己的Pack函数来收集资源作为一个包 
// ------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Nirvana.AB
{
    public class ABPacker
    {
        /// <summary>
        /// Key: 包名
        /// Value: 对应的所有资源地址
        /// </summary>
        public Dictionary<string, List<string>> abPaths = new Dictionary<string, List<string>>();
        public bool isABPacker = true;

        public ABPacker()
        {
            Pack();
        }

        public virtual void Pack() { }
    }
}
